Take Me Home Jan 1, 2018 This is a Game Project we made using Unity 5. We created the map based on real Taipeiroads. Player should guide characters to their homes as quick as possible. Every... [read more]
Video Stablization with CUDA Implementation Jun 10, 2017 Abstract A video captured with a hand-held device (e.g., a cell-phone or a portable camcorder) often appears remarkably shaky and undi-rected. Digital videostabilization improves the video quality by re-moving unwanted... [read more]
Hair Rendering based on Pbrt v2 Jan 2, 2017 Abstract The third version of PBRT code supports hair rendering by default, yet those beautiful hair model can’t be rendered in pbrt v2. We implemented this hair scattering model based... [read more]
Water Rendering Jan 1, 2017 Abstract We successfuly rendered the water on our webpage using ray-marching method based on WebGL. The ocean is simulated by ridged multi-fractal algorithm. We also added a floating ball to... [read more]
Welcome Apr 1, 2016 Welcome my friend. This website is still under building, so if you wanna look around u can check my bios here. And here is a joke for you: A Roman... [read more]