NAUGHTY CHEN

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Take Me Home

Take Me Home

Jan 1, 2018

This is a Game Project we made using Unity 5. We created the map based on real Taipeiroads. Player should guide characters to their homes as quick as possible. Every... [read more]

Video Stablization with CUDA Implementation

Video Stablization with CUDA Implementation

Jun 10, 2017

Abstract A video captured with a hand-held device (e.g., a cell-phone or a portable camcorder) often appears remarkably shaky and undi-rected. Digital videostabilization improves the video quality by re-moving unwanted... [read more]

Hair Rendering based on Pbrt v2

Hair Rendering based on Pbrt v2

Jan 2, 2017

Abstract The third version of PBRT code supports hair rendering by default, yet those beautiful hair model can’t be rendered in pbrt v2. We implemented this hair scattering model based... [read more]

Water Rendering

Water Rendering

Jan 1, 2017

Abstract We successfuly rendered the water on our webpage using ray-marching method based on WebGL. The ocean is simulated by ridged multi-fractal algorithm. We also added a floating ball to... [read more]

Welcome

Welcome

Apr 1, 2016

Welcome my friend. This website is still under building, so if you wanna look around u can check my bios here. And here is a joke for you: A Roman... [read more]

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